Comic 1702 - Field Team

23rd Jun 2021, 12:00 AM
Field Team
Average Rating: 5 (14 votes)
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oldastronomer 23rd Jun 2021, 12:11 AM edit delete reply
Yes, I think Ada and Teedee will be a bit peeved to have their break interrupted, Ada more than Teedee tho'. And I also reckon they will rue the absence of heavy metal... Meat Loaf as a sonic weapon? Samanta as lead singer in the tribute band?
Just_IDD 23rd Jun 2021, 5:23 AM edit delete reply
Well at least they wont have to be dead for this mission.
doofball 23rd Jun 2021, 1:38 AM edit delete reply
Didn't you just watch what happened to Ophelia's team's heavy metal?
Ictuan 23rd Jun 2021, 3:12 AM edit delete reply
Given what we saw happen to Ophelia's team a dozen heavy assault mechs might not be enough.
Oldarmourer 25th Jun 2021, 1:40 PM edit delete reply
That should be TWO dozen heavy Mechs...loitering nearby in dropships
One-eyed Mike 23rd Jun 2021, 4:14 AM edit delete reply
If Cassians are in the team, Veronica Silver is not an appropriate component - no matter how competent she is.
megados 23rd Jun 2021, 4:56 AM edit delete reply

Given what Marcus was presented, his request for assault mechs isn't out of line.

Apparently, Noctis has no desire to have Dr. Silver anywhere near this mission. It seems CentComm is unaware of Noctis' feelings on it?

It'll be nice to see Ada and TeeDee again!
Just_IDD 23rd Jun 2021, 5:25 AM edit delete reply
It is always nice to see Ada.
(I almost made a Freudian typo on my name for this message.)
megados 23rd Jun 2021, 7:28 AM edit delete reply

You can be Just_ADA if you like. XD
Sandman366 29th Jun 2021, 5:47 PM edit delete reply
I don't think awareness of feelings has ever been a real concern of CentComm. She wants "most efficient methods", and I don't recall her ever being shown caring or being interested in someone's feelings on a matter. The opposite, however, has happened multiple times. (TD/Ada being marked dead despite visible unhappiness from Ada, melting Ceci when no longer needed to the displeasure of Dolly (and possibly the annoyance of multiple other AIS?), asking Markus why he bothered stopping soldiers abusing civvies....)
megados 29th Jun 2021, 6:48 PM edit delete reply

I think you pretty much nailed it. CentComm has her own concerns, and her version of feelings, but doesn't seem to recognize them in others. It might be because of that, that others don't really concern themselves with CentComm's feelings. She is pragmatic, and she doesn't even regard her own feelings most if the time, but there are some exceptions.

I mentioned Noctis' feelings on the matter of Dr. Silver, and I was basically just wondering if CentComm knew why Noctis reacted as she did when Silver was in New Rome.
Oldarmourer 29th Jun 2021, 7:04 PM edit delete reply
She's doing a little Spring planting....

and the consequences can wait...
Just_IDD 23rd Jun 2021, 5:29 AM edit delete reply
I just thought of the most excellent Tech Expert, I bet she is Whiz Bang with old tech...

(Cent wont be able to get her though)

...Tokyo Rose.

Wouldn't that cause some bricks to be shitted.
knuut 23rd Jun 2021, 5:46 AM edit delete reply
She's probably gonna snoop even if she's not invited.
robnot 23rd Jun 2021, 7:06 AM edit delete reply
@Just-IDD TR in an actual doll for an hour,, much less a week.. THAT would be the trick of the millennium..
then we wood have TR showing off,,.! much to Noctis's dismay... IF Noctis didn't spaz to death, realizing TR's power.!!!
Oldarmourer 23rd Jun 2021, 8:39 AM edit delete reply
hmmm expert on ancient tech....
Aeneas in a doll ? Kyle ? a player to be named later ?
After watching what happened to Feelie's 'squad', I think Marcus didn't ask for enough firepower and he obviously misspoke when he said 'standard load', he meant to say "whatever we can carry, and PPC's for everyone"
Oldarmourer 23rd Jun 2021, 8:44 AM edit delete reply
and Acantha hasn't suggested Nova Roma's contingent yet...
She can add (or demand) the Armour, Airpower and support troops ;)
Marcus Ramesy 23rd Jun 2021, 11:08 AM edit delete reply

*chuckles softly* who says my standard load doesnt involvee PPC for eveyr one?
Oldarmourer 23rd Jun 2021, 5:30 PM edit delete reply
Nobody seemed to like TeeDee's on the last outing but it came in useful, even if she didn't use it often enough, it only takes 18 seconds to recharge :)
robnot 23rd Jun 2021, 8:38 PM edit delete reply
if i remember correctly only Ada had a problem with it..
Oldarmourer 27th Jun 2021, 8:12 AM edit delete reply
A bunch of Praetorian guards were't too happy with it either...
Morituri 24th Jun 2021, 11:17 PM edit delete reply
With any luck, Ramsey can get approval for a dozen extra loadouts "in case the allied units from Nova Roma show up inadequately armed."

Which, you know, they won't.

Seriously though,a lot of that loadout will be guns. While a lot of hot weapons is almost always good, the key to taking on these brass-plated bastards and surviving seems to be sensor tech. Once they get the element of surprise you're toast.

Scorpion squad got caught flatfooted. They didn't know there were shielded and optically camofluaged units in the vicinity. The Ranger came in suspicious and with the support of an AI with a good sensor suite, and did a whole lot better.

When Ramsey is picking his personnel, I think he probably wants a few experienced vehicles who are good at support and good with their sensor and comm packages. As well as with whatever vehicle-mounted weapons come with the chassis. Those are the troopers who can justify carrying the REALLY heavy weapons.
Oldarmourer 25th Jun 2021, 10:26 AM edit delete reply
The nice part is that NewTroy also has personal shield generators and stealth fields...
as shown here
Would it be too co-incidental if Gigi just happens to study ancient tech as a hobby ?
Rashala 23rd Jun 2021, 11:38 PM edit delete reply

There are two ancient proverbs i feel fit here.

1. This better to over prepare than under.

And 2. Once its turned into a smoking crater its no longer a threat.
Oldarmourer 24th Jun 2021, 4:53 AM edit delete reply
#1 is a personal motto "I'd rather have it and not need it than need it and not have it " ;)
You can always drop it but you can't always go back for it...

#2 dead enemies don't usually shoot back...usually...always check for boobytraps
robnot 24th Jun 2021, 7:11 AM edit delete reply
and,, #3 if you don't have a body,,, it ain't dead.!
Morituri 24th Jun 2021, 3:19 PM edit delete reply
Remember the "smoking crater is no threat" rule only applies in the absence of Nuclear, Biological, and Chemical weapons.
Deanatay 27th Jun 2021, 4:05 PM edit delete reply
Time to dig into the Seventy Maxims:

6. If violence wasn’t your last resort, you failed to resort to enough of it.
16. Your name is in the mouth of others: be sure it has teeth.
27. Don't be afraid to be the first to resort to violence.
37. There is no 'overkill.' There is only 'open fire' and 'I need to reload.'
46. Don’t try to save money by conserving ammunition.

Lurker314 24th Jun 2021, 11:30 PM edit delete reply
Given what is known here, anything less than a Low Orbit Ion Cannon is insufficient. And I'm not talking about the spam bot net. Although, if we could get an IP address for these things...
Woodsman 25th Jun 2021, 2:47 PM edit delete reply
Deanatay 27th Jun 2021, 4:08 PM edit delete reply
Not unless and until these things become a direct threat to the Taylors. That said, if Lynn were to insinuate herself into the task force...
Ebonbolt 25th Jun 2021, 2:56 PM edit delete reply

First rule of requisition: always ask for more than you need. You (almost) never get everything you ask for, but if you only ask for the minimum, you'll likely fall short. Also, you can then magnanimously forgive the supply folks for not providing absolutely everything.
Oldarmourer 25th Jun 2021, 4:48 PM edit delete reply
Exactitically...and half of what you want will be 'out of stock', 'due for calibration', or 'out for repairs'
Always ask for things you don't need but can work as a substitute when the things you do need don't show up.
And rations, nobody ever remembers rations until the last minute...

It's been said: Lt's consider tactics and Lt-Col's consider strategy, but Lt-Gen's consider logistics
Marcus Ramesy 26th Jun 2021, 9:10 AM edit delete reply

CentComm and my self do this dance every time she hands me a mission, she sets the parmaters, I request the loadouts, personel and equipment, and always ask for more than I need, and rarely do I get the big heavy guns, but I always ask just incase she happens to be feling generous that day.
megados 26th Jun 2021, 10:56 AM edit delete reply

I would guess that CentComm's generosity is directly proportional to her perception of the threat.
Oldarmourer 26th Jun 2021, 5:47 PM edit delete reply
Or the estimation of the pricetag is still encoded in her systems ;)
megados 26th Jun 2021, 7:29 PM edit delete reply

That would be an inverse proportion. ;)
Marcus Ramesy 27th Jun 2021, 9:01 AM edit delete reply

@Megados, your guess is correct in that manner.. it is widly known that I dont beleive in silly things like overkill, much like Centcom, I beleive in making sure that what ever threat is no longer capabile nor psychologicaly willing to retaliate, and that further hostilites are neither profitable nor recomended for their continued survival.
Oldarmourer 27th Jun 2021, 1:37 PM edit delete reply
Nothing more annoying than a commander saying
"Huh, I didn't think there's be that many of them"
Except when they're saying it at your funeral...
Pack heavy, plan for the worst and set up your backup before you go in

Morituri 27th Jun 2021, 9:15 PM edit delete reply
Had a Captain once get a good look at the other guys, who just grinned and said 'good thing we brought enough ammo.'

I believe that's the only time I even heard him hint that there might be more of the enemy than he'd known about.

Even though at least a couple of times it clearly was.... the man kept his command prepared. We could have wished for bigger faster weapons, but we *never* ran out of ammo.
Gilrandir 27th Jun 2021, 8:50 AM edit delete reply
I wonder if the Nova Roma contingent’s “standard field weapons’ include EMP weaponry?
Oldarmourer 27th Jun 2021, 1:38 PM edit delete reply
I'd suspect that Nova Roma doesn't muck about when it comes to a known threat...
Backpack nukes shouldn't be a surprise
Feelie might have stepped in it but the followup force will likely step ON it.
Gilrandir 27th Jun 2021, 4:49 PM edit delete reply
They are known to take captives, @OldArmourer. Plus, of course, it is much harder to gain intel by perusing the radioactive remains left by a backpack nuke. If we're really talking about "Take no chances, just obliterate any possible threat," why even send teams out there at all? Just incinerate all three sites right away.

We are probably reasonably confident that the standard field weapons, armor, and kit for Praetorians doesn't include a backpack nuke -- though that is a radical new approach to the problem of policing a civilian population. ^_^
megados 27th Jun 2021, 6:40 PM edit delete reply

@Gilrandir, your question leaves me making that face I make when I can't remember something. Have we seen EMP weapons in-story so far? It also raises another question for me. How effective might they be against this particular adversary? Part of me thinks they would be quite effective, since the enemy here seems to utilize a lot of electronic tech. Another part of me says that they're shielded, and depending on exact shield parameters, effectiveness could be greatly reduced, or nullified.

If effective, they might be an excellent measure, since we have learned that there are living entities within the armor. To render their weapons inert would be ideal if the goal is to capture. EMP generators can be a two-edged sword however.
Gilrandir 27th Jun 2021, 6:53 PM edit delete reply
It is an aphorism, @Megados, that generals are always fighting the last war. It doesn’t matter how effective the EMP will be against the Golden Horde, only whether or not they were effective against Androids, Robots, and Clockwork Drones when the forces of Nova Roma battled against the machines to take back their city. If they were effective, then such weapons will be in the arsenal just in case they might also be effective against the Horde.

As to shielding … this is all future tech anyway. There is no way to know what will and won’t be effective. A sufficiently powerful Faraday cage is immune to such things, depending on the conductors used, the grid spacing, and the frequency of the pulse. But that is Physics, not science fiction. However, as a working principle I like to believe you can’t reach through any such shield to interact with the outside world without leaving a window through which the outside world can reach in and affect you. I am sure that androids and war machines are shielded, just like I am sure Marcus Ramsey is armored. A sufficiently powerful and well-designed weapon can still get through Marcus’ armor (maybe one of those backpack nukes), so presumably a sufficiently powerful and well-designed pulse could affect an electronics-based brain. But that is just my opinion. We’ll see what the creatrices think.
megados 27th Jun 2021, 7:42 PM edit delete reply

That's exactly what has me divided here. I am fairly well versed in devising shielding against high-energy EMI, (5000 A welders, and 30KW induction heaters for example) and if I know what I'm shielding against, I can usually come up with something adequate, and yes, it usually consists of some form of Faraday cage. A Faraday-type shield doesn't have to be made of grids or wires; it can just as easily be molded or sheet conductive material. "Powerful" translates to wire or sheet thickness to be able to handle the eddy currents generated. The trick is, to make any breaks or openings smaller than 1/8 wavelength at the highest frequency to be encountered. Using opto-couplers at those points, allows a person to electrically isolate inside from outside. Also, common-mode chokes are quite effective.

The Golden Boys' armor itself would seem to be a somewhat effective shield against such a pulse. It's entirely possible, though, that the moving joints at shoulders, elbows, legs, knees, etc., might offer large enough gaps to compromise the integrity of the shield.

They also have energy shielding, which may or may not be effective. Pulse type and frequency would be important. If they could tune their pulse in such a way as to match the pulse width to a 1/2 wave of the shield's waveform at its frequency, it could go straight through.

So yes, in the end, it could go either way, depending on how Cent and Rose want this to play out. Besides, when Sci-Fi incorporates elements of actual physics, it helps the suspension of disbelief! :D
Oldarmourer 28th Jun 2021, 10:53 AM edit delete reply
You never know until you try ;)
It's also kind of hard to take prisoners or gather Intel when your troops are all dead because you didn't use enough force soon enough.
Gilrandir 29th Jun 2021, 8:37 AM edit delete reply
I was more pointing out that, if trying to rescue prisoners, backpack nukes are not usually the weapon of choice.
Oldarmourer 29th Jun 2021, 4:05 PM edit delete reply
depends on how far into the underground bunker the prisoners are and how powerful the 'nuke' is ;)
a yield of a few dozen tons slanted mainly towards EM effects might be good against Goldiebots in the open, or maybe a few PPC shots would have the same effect and fewer aftereffects :)
Oldarmourer 28th Jun 2021, 2:49 PM edit delete reply
The fuzing rooms I worked in were completely covered in a fine brass mesh, bonded every foot or so to a heavy copper bar running around the room, itself grounded every few feet, a faraday cage of sorts.
Storage bunkers had very clear tables about how far they were to be from various powers of transmitters for various types of explosives/ammunition contained therein (the basic table went up to 250,000 watts if I remember correctly)
Simple things like "don't lay out firing leads in a straight line that approximates an antenna and don't coil them to minimize induced currents" were ingrained into us on EOD courses. (I always preferred 'non-electric' ie: burning time fuze for that among a few other reasons)
Even the Aircraft panels and internal electronic racks were bonded to each other to minimize static and lightning effects.
I remember seeing one that had taken a lightning strike, the damage wasn't nearly asa bad as the seagull through the radome I'd seen earlier ;)
On the F5's we used to have to 'sweep' the canopies with a grounded 'brush' before touching the A/C, missing even a single small spot could be a hazard.
Fuelling was another 'ground/bond everything to everything else' operation and you always grounded yourself to the A/C before 'plugging in' any ordnance, including jettison cartridges.
Even with all that, I know one individual who "made 50 feet on his hands and knees before standing up" when a rocket fired as he pulled the pin at the arming point.
I'd say the Goldiebot screening might not be 100% effective, they were detected before and after talking to Logrin and SKEETER, our intrepid adventurers might figure out how to spot them faster.
New Troy's stealth fields might be even more effective if they've had a few centuries to improve on the design, the Goldiebots might be using older tech that there's a counter for, now that it's known that they use it.
megados 28th Jun 2021, 4:09 PM edit delete reply

All good practices. Faraday cages come in many shapes and sizes, and adequate Earth grounding is definitely a must in some instances. With self-contained, and/or isolated units, the shielding is usually tied to circuit common. We had explosion proof rooms, where all electrical components were in bulkhead enclosures, all fittings were of the same type, and ground wires and busses connected to ground electrode arrays- a grid of ground rods maintained for that purpose.

The rooms handled hexane based compounds, and there was the possibility of spills, or vapor in the air. All tools used there were of brass, Ampco bronze or plastic, so as to be non-sparking.
Oldarmourer 29th Jun 2021, 1:54 PM edit delete reply

Our non-sparking/non-magnetic were usually Beryllium-Copper because what's the good of having a safe tool if it doesn't poison you with any dust you grind off of it ;)
megados 29th Jun 2021, 3:35 PM edit delete reply


Yeah, I think we had some of those too. I didn't pay that close attention to them. I was just more or less aware that they were there. :D
Oldarmourer 28th Jun 2021, 10:58 AM edit delete reply
For making 'shooting holes' in shields, I kind of think along the lines of Star trek's 'rotate shield nutation' technobabble ;)
If you're continually changing shield frequencies so the enemy can't adapt to it (a la the Borg) then you can make them as random as possible BUT still tell yourself ahead of time so your weapons will be able to find a 'blank spot' that matches their frequency and you'll always know before the enemy does so you can 'adapt' but they won't be able to until after you've fired and changed frequencies again.
of course this is all sci-fi 'what if' but a lot of today's tech was fiction at one time, from satellites to lasers to 'meals in a bag' ;)
Centcomm 29th Jun 2021, 1:40 AM edit delete reply

EMP weapons are very specialized..
megados 29th Jun 2021, 6:08 AM edit delete reply

No doubt.
mjkj 30th Jun 2021, 12:55 AM edit delete reply

*lol* rejected... =P

...indeed it was worth a try...
Oldarmourer 30th Jun 2021, 5:28 AM edit delete reply
Old military saying: "ya don't ask, ya don't get"
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