That came out really good :D ( side note - this event was "played out" in a RPG with the lady that "created" Dr Silver and this "victory dance" was caused by the player rolling triple open ended - thats rolling over 96 on percentile dice 01 ro 100 no less than 3 times in a row. ) thats how difficult this was.
**OOC** and we had the same response out of game as we did in game... the last panel prety much sums up our reactions to it, she realy was dancing around the room.
What RPG system was this? All we know from your description is that it had androids, which means it was a sci-fi setting. More than likely, it's probably a system I am unfamiliar with.
Also, now I'm wondering how much of the DataChasers story was played out in an RPG beforehand. I'm assuming this isn't the only scene?
Would the Ada in DataChasers not have survived if it had been rolled differently? Would you have used some other characters for the team to rescue Lynn?
Since she 'survived', Ada is going to have a new body different from TeeDee's Sprite model.*
I'm thinking a Model 4E.
Her boyfriend should be pleased. If he gets to see her any time soon. Unless he has Dr. Silver's reputed proclivities...
The main diffrence is the type of construction used TDs was already constructed and was booted useing a diffrent method Adas body is a biological body ( re Hybrid BUT not a model "5" like dolly. ) and has to be kept within certain conditions much like a womb untill its ready its as much grown as built. the "vault" is such a device. :D
yurp - well the body has to be protected from the outside world untill its ready to be "born" I never really thought about it being dramatic but it sure looks cool ..
*whispers to marcus and tedee* Jus twait til she see's the specs on miss taylor's latest breakthrough....i'd REALLY suggest helmets riot shields and stunners. Cause That reaction if gonna be fun to watch but dangerious to spectators
Funny thing you mention PnP games....Irony is I am Actaully BANNED from playing a character with my friends in dnd and Battletech..
Mostly because well in battletech I uh snuck aboard a Clan Battleship and sabotaged thier systems so bad they jumped to earth....and well never hit the brakes on exit.....and it was durring a war conference between leaders of the Inner sphere.......
Long story short...I kinda blew up earth....
IT WAS AN ACCIDENT!!!!
The other...well I was a halflign rogue who my friends ALWAYS made check for traps and get killed. Last adventure we were all offered a free wish if we defeated a foe. a tarrasque. WE almost beat it but two people crit failed...so it was a level 8 Rogue VS a fully healed Tarasque.....I told it take one mroe step and It would regret it. it took the step sooo.....
I droped a bag of holding into a bag of holding. We all died....they were upset ...til I told them to look at my wish....
it was I wish to NOT DIE in this adventure. So my little halflign ends up back at home with all thier wished items....Thats when they started throwing the players manuals at me.
*faceplams* classic Rping error on the GMs fault. *evil grin* you wouldnt like me as a GM , I can be nasty. as far as the b-tech game. I assume it was Mechwarrior?
Yeah.....I was -supposed- to sabotage teh jump drive so the ship could NEVER jump out of jump space...instead it jumped out.......at space relative....Ie...1/3 speed of light...aimed right at earth...
Clan leviathan battleship.....705 billion metric tons...traveling at 1/3rd the speed of light impacting a stationary planet on ground and rememebr earth is a tetonic plates flaoting over others......So all that stress and damage in one spot the earth rotating AND orbiting still....it literally woudl rip apart
You gotta take into acoutn teh fluid nature of the planet and the mass/potential energy of objects invovled.
Fill a balloon with water and hang it *thats the earth* then hit it with a paintball shot from a paintball gun
Yeah. 705 billion tonnes sounds like alot. Till you recall Earth is 5.9722 × 1024 kg. Orders of magnitude doesn't even begin to cover the mass difference. Unless you had a planetary physicist doing the physics on that claim, ain't buying.
Since the earth is suspended in space, it cannot be put on a scale and weighed.
But scientists can estimate its total weight by estimating the weight of each of its parts, the crust, or solid rock, the mantle, also solid rock, and the core, a liquid, because of the great heat at the center.
These add up to an estimated 6.6 sextillion tons. To see what that number looks like, we’d have to write two 6s, followed by twenty zeros, or 6,600,000,000,000,000,000,000 tons.
Some people believe that the earth’s weight increases by 100,000 pounds each year from dust and meteoric material falling from the sky, from the residue of burning fuel, and from salt from the ocean spray.
and the ship in question weighs - 750,000,000,000 quite a bit of diffrence .. moving at that speed say 75 percent of light- its going to act like a kenitic kill device most of it would break up and burn up as those are not shielded for atmo re-entry what winds up hitting would be only around 50 percent of that or less .. sure it would do a LOT of damage but not planet busting.
When this mysterious object collides with Earth, the energy released is going to be equal to about 3.30292528e+39 joule - which is equal to about the energy released in an average supernova.
however the ships "jump field" would provide shunting of the "mass" of the object - now assuming the jump field failed - BTW you realize B-tech jump fields are "teleports" not super fast movement ? the jump ship actually goes no where - when it moves it uses standard reaction drives. ( re battle-tech readout ) again this isnt your fault as the GM in question made the call .. the most likly outcome of a "jump failure" is simply the annilation of the ship in question - poof. thats it.
Designed exclusively to provide FTL jump capacity, JumpShips essentially comprise only the essential components required for jumping. The delicate Kearny-Fuchida (K-F) drive dictates the typical needle-like appearance of a JumpShip's fuselage and, together with the trademark Jump Sail that is required to safely recharge the K-F drive with solar energy, accounts for 95% of its mass. Most, but not all, have Hardpoints with Kearny-Fuchida Field Conducting (KFFC) Booms that extend the jump field to include docked DropShips. JumpShips are not meant to move away from jump points and have no transit drives, only weak maneuvering thrusters to adjust their position. Other than that, they provide crew quarters and a bridge; other common features include Grav Decks, hydroponic gardens, extra cargo space or hangars for Small Craft.
The theoretical maximum size for civilian JumpShips is 500,000 tons, and 2,500,000 tons for WarShips. K-F drives cannot be smaller than 2,500 tons and the smallest known ship type with jump capacity is the 6,100-ton Bug-Eye-class, a highly specialized military surveillance vessel.
Common JumpShips are unarmed, carrying insignificant weaponry at best, and are typically considered non-combatants. However, the distinction is somewhat blurred, as some JumpShips do possess some level of armor and armament; these are colloquially called Jolly Rogers. The key difference between civilian JumpShips and WarShips is held to be their K-F drive: All ships with a regular K-F drive are considered (civilian) JumpShips, whereas all ships with a compact K-F drive are automatically considered military vessels.
edit -- Emergence
When materializing at their destination point (whether or not it was the intended destination of the jump), the JumpShip causes tidal stresses similar to those caused when jumping. It also advertises its presence with an electromagnetic pulse that can be detected billions of kilometers away, and an infra-red signature that can be detected from a relatively close range of up to 50,000 km. Together these are called the Emergence signature, and are determined by the total mass of the JumpShip and all attached DropShips. It is even possible to assess the mass or size of an arriving JumpShip from its emergence signature.
While a JumpShip may be in motion relative to the origin jump point, it always arrives "stationary" relative to the jump point. A somewhat inaccurate description is that being pulled through a jump takes the momentum out of any mass[9]. To be exact, the ship matches the motion (vector and velocity, or even orbital path) of the destination jump point upon emergence[10]. In the case of the Kaetetôã misjumps, the JumpShips found they were approaching the planet at 700,000 km/h.
The ship's alignment does not change during the jump, but it is possible for the navigator to make the ship turn while jumping, altering its alignment as desired[11].
705 billion tons sounds like a lot; but if I'm not mistaken, that's about as much as the event that caused the extinction of dinosaurs. So it would be pretty devastating to civilisation; but given technology, it probably wouldn't even end human life on earth.
For perspective, note that even an event larger by ten orders of magnitude -- while it surely would eradicate all life -- wouldn't actually tear the Earth to pieces. Remember how the Earth and Moon were formed: two similarly sized planets collided, most of their mass being joined into what is Earth; while a smaller part being catapulted out forming the Moon.
The Earth is not at all like a water balloon. It's *not* being held together by the crust -- it's being held together by gravity. The crust is just floating on top. An impact breaking the crust apart would basically just cause a big splash, not disintegration of the planet as a whole.
I laughed so hard reading this! :D :D :D "Oh Yeah! That's right!" LOL! Somehow I imagined the happy dance a little more bouncy and a little less sexy, but hell yeah! Take that Calliope Taylor! :D *Kisses dice*
You know, at the very start it *did* give one heck of a clue what to look at before she did anything that could have put Ada at risk: the D.A.S. (Damage Avoidance System)
*(Her rivalry with Mrs. Taylor might be a bit more satisfying if Mrs. Taylor knew about it in the first place.)
loved TD's and the Mayor's expressions hahahaha
What RPG system was this? All we know from your description is that it had androids, which means it was a sci-fi setting. More than likely, it's probably a system I am unfamiliar with.
Would the Ada in DataChasers not have survived if it had been rolled differently? Would you have used some other characters for the team to rescue Lynn?
The Storyline has been played out 3 times now .. from several angles :D
Riiiight..
Wardrobe malfunction?
I'm thinking a Model 4E.
Her boyfriend should be pleased. If he gets to see her any time soon. Unless he has Dr. Silver's reputed proclivities...
*(Per Centcomm: Comic 774; In comments: 11th Sep 2012, 8:48 PM)
*(Absolutely no negative implications intended! I've already irritated one webcomic artist today.)
Mostly because well in battletech I uh snuck aboard a Clan Battleship and sabotaged thier systems so bad they jumped to earth....and well never hit the brakes on exit.....and it was durring a war conference between leaders of the Inner sphere.......
Long story short...I kinda blew up earth....
IT WAS AN ACCIDENT!!!!
The other...well I was a halflign rogue who my friends ALWAYS made check for traps and get killed. Last adventure we were all offered a free wish if we defeated a foe. a tarrasque. WE almost beat it but two people crit failed...so it was a level 8 Rogue VS a fully healed Tarasque.....I told it take one mroe step and It would regret it. it took the step sooo.....
I droped a bag of holding into a bag of holding. We all died....they were upset ...til I told them to look at my wish....
it was I wish to NOT DIE in this adventure. So my little halflign ends up back at home with all thier wished items....Thats when they started throwing the players manuals at me.
You gotta take into acoutn teh fluid nature of the planet and the mass/potential energy of objects invovled.
Fill a balloon with water and hang it *thats the earth* then hit it with a paintball shot from a paintball gun
Example: x10^24 ;)
Since the earth is suspended in space, it cannot be put on a scale and weighed.
But scientists can estimate its total weight by estimating the weight of each of its parts, the crust, or solid rock, the mantle, also solid rock, and the core, a liquid, because of the great heat at the center.
These add up to an estimated 6.6 sextillion tons. To see what that number looks like, we’d have to write two 6s, followed by twenty zeros, or 6,600,000,000,000,000,000,000 tons.
Some people believe that the earth’s weight increases by 100,000 pounds each year from dust and meteoric material falling from the sky, from the residue of burning fuel, and from salt from the ocean spray.
and the ship in question weighs - 750,000,000,000 quite a bit of diffrence .. moving at that speed say 75 percent of light- its going to act like a kenitic kill device most of it would break up and burn up as those are not shielded for atmo re-entry what winds up hitting would be only around 50 percent of that or less .. sure it would do a LOT of damage but not planet busting.
When this mysterious object collides with Earth, the energy released is going to be equal to about 3.30292528e+39 joule - which is equal to about the energy released in an average supernova.
however the ships "jump field" would provide shunting of the "mass" of the object - now assuming the jump field failed - BTW you realize B-tech jump fields are "teleports" not super fast movement ? the jump ship actually goes no where - when it moves it uses standard reaction drives. ( re battle-tech readout ) again this isnt your fault as the GM in question made the call .. the most likly outcome of a "jump failure" is simply the annilation of the ship in question - poof. thats it.
Designed exclusively to provide FTL jump capacity, JumpShips essentially comprise only the essential components required for jumping. The delicate Kearny-Fuchida (K-F) drive dictates the typical needle-like appearance of a JumpShip's fuselage and, together with the trademark Jump Sail that is required to safely recharge the K-F drive with solar energy, accounts for 95% of its mass. Most, but not all, have Hardpoints with Kearny-Fuchida Field Conducting (KFFC) Booms that extend the jump field to include docked DropShips. JumpShips are not meant to move away from jump points and have no transit drives, only weak maneuvering thrusters to adjust their position. Other than that, they provide crew quarters and a bridge; other common features include Grav Decks, hydroponic gardens, extra cargo space or hangars for Small Craft.
The theoretical maximum size for civilian JumpShips is 500,000 tons, and 2,500,000 tons for WarShips. K-F drives cannot be smaller than 2,500 tons and the smallest known ship type with jump capacity is the 6,100-ton Bug-Eye-class, a highly specialized military surveillance vessel.
Common JumpShips are unarmed, carrying insignificant weaponry at best, and are typically considered non-combatants. However, the distinction is somewhat blurred, as some JumpShips do possess some level of armor and armament; these are colloquially called Jolly Rogers. The key difference between civilian JumpShips and WarShips is held to be their K-F drive: All ships with a regular K-F drive are considered (civilian) JumpShips, whereas all ships with a compact K-F drive are automatically considered military vessels.
edit -- Emergence
When materializing at their destination point (whether or not it was the intended destination of the jump), the JumpShip causes tidal stresses similar to those caused when jumping. It also advertises its presence with an electromagnetic pulse that can be detected billions of kilometers away, and an infra-red signature that can be detected from a relatively close range of up to 50,000 km. Together these are called the Emergence signature, and are determined by the total mass of the JumpShip and all attached DropShips. It is even possible to assess the mass or size of an arriving JumpShip from its emergence signature.
While a JumpShip may be in motion relative to the origin jump point, it always arrives "stationary" relative to the jump point. A somewhat inaccurate description is that being pulled through a jump takes the momentum out of any mass[9]. To be exact, the ship matches the motion (vector and velocity, or even orbital path) of the destination jump point upon emergence[10]. In the case of the Kaetetôã misjumps, the JumpShips found they were approaching the planet at 700,000 km/h.
The ship's alignment does not change during the jump, but it is possible for the navigator to make the ship turn while jumping, altering its alignment as desired[11].
*** ↑ AeroTech 2 Revised, pp. 116-117
For perspective, note that even an event larger by ten orders of magnitude -- while it surely would eradicate all life -- wouldn't actually tear the Earth to pieces. Remember how the Earth and Moon were formed: two similarly sized planets collided, most of their mass being joined into what is Earth; while a smaller part being catapulted out forming the Moon.
The Earth is not at all like a water balloon. It's *not* being held together by the crust -- it's being held together by gravity. The crust is just floating on top. An impact breaking the crust apart would basically just cause a big splash, not disintegration of the planet as a whole.
Which would include pain feedback.